Neighborhood Explorer XR

A spatial neighborhood explorer for confident + fast decision making when home hunting

Designed as a conceptual product with an emphasis on AI / AR / UX principles to improve my design skills

How might I create a product, using AR + VR, that lets users experience a neighborhood before visiting it in person?

From my own personal apartment hunt, I was frustrated by 2D data and flat photos because they lacked the ability to tell me: what's the neighborhood walk like? what's the noise level? how far is the coffee shop by foot?

While there were photos, walk scores + map views, I couldn't feel what it was like to be in the neighborhood - without actually driving there to scope it out.

Design Process

Define pain points > establish requirements in ChatGPT > ideate solutions in Lovable > design hifis in Figma with Apple's Design System > prototype with DraftXR

Role

As Senior UX Designer, this was a passion project to get more comfortable using AI/VR/AR within a UX context

Goal

Design an immersive VR/AR feature that helps users spatially explore neighborhoods while incorporating spatial sound, to build confidence in their home search via data, emotion + realism

Outcome

Built a functional AI prototype in 1 weekend using Figma, Lovable, ChatGPT and DraftXR

Project Details

Target Users

Remote Buyers/Renters

Relocating for work, can't visit in person
"I need to sense environment + safety"

First-Time Buyers

Overwhelmed by choices
"I need confidence + emotional connection"

Renters in Competitive Markets

Need to make a decision quickly
"I need to be the first one to apply"

Real Estate Agents

Shows listings remotely
"I need a tool to present area context quickly"

Research Plan

Insights
  1. Neighborhood feel = top emotional factor influencing purchase

  2. Buyers distrust static map data - it's hard to understand

  3. 83% of participants said they'd pay more for confidence in “knowing” a place

  4. AR/VR adoption learnings: motion comfort and intuitive navigation are critical for broad adoption

Contextual Inquiry

Contextual Inquiry

Contextual Inquiry

Competitive Review

Competitive Review

Competitive Review

Diary Study

Diary Study

Diary Study

Key AR/VR Design Principles

Contextual Clarity

The data is embedded in the environment, not overlaid intrusively


Emotional Immersion

Capture mood (lighting, ambient sound, activity)

The user is able to select the time of day and season to view the interactive map

The "Guided Walking Tour" feature provides the user with immersive spatial audio while walking through the town

Spatial Simplicity

Proximity cues and landmarks are used to orient the user naturally

Comfort First

The interface feels spacious, not cluttered, with soft edges, large icons + calm colors

It is designed for intuitive, slow, gaze-based navigation to reduce VR fatigue

Trust via Transparency

What's real data vs simulated visualization is clearly indicated

Concept Flow

Launch Map

User enters address

Enter Immersive View (VR/AR)

  • Scene loads with realistic 3D streetscape

  • The user can select the season and time of day to explore with the streetscape dynamically updating

  • Gaze-based teleporting to reduce motion sickness

  • “Fade” transitions during movement

Explore Neighborhood

User walks or teleports through streets, seeing:

  • Diegetic labels that only appear when in line-of-sight

  • Audio cues (birds, traffic, chatter) to convey atmosphere (can turn off/on)

  • Lighting simulation (time of day / season toggle)

Spatial Data Layers

  • Nearby schools, gyms, parks

  • Subtle ambient spatial sound when near key landmarks

  • Optional ambient background music that adapts to neighborhood vibe

  • Commute visualization (AR lines connecting to workplace - not shown)

Guided Tour

The user can be guided through the town with spatial audio playing and showcasing the town's features with hot spots, such as: parks, school, shopping districts and more.

Each hotspot is explorable, allowing the user to be taken directly to that location to explore


Insights

  • While the user is exploring the town, they can review critical insights on a side window, such as: crime rate, nearby schools, amenities, demographics

  • Users can see how recommendations were generated

  • Labels telling what's real vs AI

Validation Plan

VR Usability Test

VR Usability Test

VR Usability Test

Qualitative

Qualitative

Qualitative

Quantitative

Quantitative

Quantitative

Neighborhood Explorer XR gives you the opportunity to explore local streets, vibes and spaces in immerisve 3D

AI Fluency in Practice

A big part of working with the AI tools was leading and directing the AI outputs with prompts. Below are some examples of: edited/rejected outputs + human-centered refinements

Lessons Learned

Designing Systems

It was really fun to build this out in Apple's Vision Pro design system - it looks so real!

Transferrable Tech

This isn't only limited to real estate, it can be used in:

  • Airbnb bookings

  • Tourism - trip booking

  • Local business discovery

  • Urban planning + construction

New Ways of Design Thinking

It was really exciting to design on a 3D screen - it feels so refreshing, expansive and limitless